Friday 13 July 2012

Technological convergence


Technological convergence is the trend of technologies to merge into new technologies that bring together a myriad of media. While historically, technology handled one medium or accomplished one or two tasks, through technological convergence, devices are now able to present and interact with a wide array of media.
In the past, for example, each entertainment medium had to be played on a specific device. Video was played on a television by using a video player of some sort, music was played on a tape deck or compact disc player, radio was played on an AM/FM tuner, and video games were played through a console of some sort. Similarly, different communication media used their own technologies. Voice conversation was carried on using a telephone, video communication briefly used high-end video phones, facsimile copies used fax machines, and e-mail used a computer.
Technological convergence in the last few years has resulted in devices that not only interact with the media they are primarily designed to handle, but also with a number of other formats. For example, the XBox video game console has as its primary purpose the playing of console games, but it is also able to play back video and music and to connect to the Internet. Similarly, most modern DVD players are capable not only of playing DVDs, but also of playing music CDs, displaying photos from photo CDs, playing encoded video in formats such as DIVX or VCD, and playing DVD music.
Technological convergence also leads to devices that are designed specifically to replace a number of different devices. The Apple iPod, for example, while originally conceived of as a portable music player, is now touted equally as a portable video player, photo album, and radio tuner. Cell phones, as well, have moved far beyond their beginnings as simple voice communication devices and now offer the functionality of personal music players, digital cameras, and text messenger systems as well.
The Internet is perhaps the most widespread example of technological convergence. Virtually all entertainment technologies – from radio to television to video to books to games – can be viewed and played online, often with greater functionality than they have in their primary technology. Communications technologies, as well, can be used, with the Internet replacing fax machines, telephones, video phones, and the postal service.
While technological convergence gives consumers the convenience of having many devices all in one, saving on both size and cost, there is an initial tradeoff in quality. When technological convergence first gives birth to a new multi-technology, the various technologies it is comprised of are usually at a slightly lower standard than independent devices. Usually within a year or two, however, this disparate quality is reduced to a virtually unnoticeable level.

                                          Accurate Computer Technologies, LLC.